It's also one of those titles in which those who usually shun multiplayer elements will enjoy playing against or alongside others. The customization options for your cars are extensive, the graphics and building tools amazing.
Improving on Forza Horizon 4 was never going to be an easy task, but this installment manages it, partly by moving the action from the UK to Mexico in what is the largest and most varied play area the series has ever seen, featuring active volcanoes, jungles, beaches, a city, and more. It's not just traveling from A to B quicker than everyone else, but the map is filled with different activities, many of them player-made, with more being added all the time. The most appealing element of Forza, in addition to the obscene number of cars, lush looks, and fun driving, is that there's just so much to do. The ultimate compliment you could pay Playground Studios is that it made a driving game even people who don't like driving games adore.
We've seen plenty of games fail to live up to their hype in the past, but here's the thing about Forza Horizon 5: it's worth every great review, piece of praise, and dollar spent.
The broad scope of gameplay doesn't mean the actual platforming or puzzles suffer both are excellent, as are the incredible, imaginative environments that you'll love exploring and interacting with as tiny possessed toys. You may also find yourself fighting over which character to control at different points during the game, with Mom and Dad receiving different abilities throughout their adventure. Unlike some other co-ops, playing It Takes Two requires complete teamwork, which can lead to some real-life arguments, especially when playing locally rather than online - which is pretty ironic coming from a game about divorce. And that's not mentioning the optional games available, such as speed Chess and whac-a-mole. Yes, it's a 3D platformer at its core, but you'll also be playing a Diablo-like dungeon crawler, piloting a miniature plane, riding a spider, and taking on a Squirrel in a Mortal Kombat-like fight, to name just a few. What makes 'It Takes Two' so brilliant is the sheer variety of the gameplay in each section. The story of a divorcing couple being unintentionally turned into tiny dolls by their sad daughter might not sound like the most appealing concept for a video game, but don't let that put you off: this is one of the best co-op titles ever made.
One of the greatest co-op games ever made It Takes Two But for all its praise, some find the inherent repetitiveness of the game too much. The many Dishonored-style powers are great fun to use, and figuring out how the overall puzzle and systems fit together is immensely satisfying. She can be controlled by other players who invade your game, à la Dark Souls. And all this has to be accomplished while dealing with Julianna, who's on the hunt to assassinate you. In addition to killing people, much of Deathloop revolves around discovering leads that help you achieve your goal. Set on a subarctic island in an alternate 1960s, the aim is to kill the eight Visionaries found across four separate locations within a single day before the loop resets - something that initially seems impossible, given that a single loop is made up of four times of day and it's only possible to visit one district each period. Such a mish-mash of different genres might not sound immediately appealing, but there's a reason why so many outlets gave it a perfect 10/10 score and it has 8 Game Awards nominations.Īs even those who've never played it before will probably know, Deathloop is about an amnesic man trapped in a time loop. Gameplay: first-person, combat-heavy, puzzlesĭeathloop has been described as Dishonored meets Outer Wilds meets Prey meets Hitman, with a splash of Dark Souls.Similar: Dishonored series, Prey, Outer Wilds, Hitman.